Score : $300$ points
AtCoDeer the deer and his friend TopCoDeer is playing a game. The game consists of $N$ turns. In each turn, each player plays one of the two gestures, Rock and Paper, as in Rock-paper-scissors, under the following condition:
(※) After each turn, (the number of times the player has played Paper)$≦$(the number of times the player has played Rock).
Each player's score is calculated by (the number of turns where the player wins) $-$ (the number of turns where the player loses), where the outcome of each turn is determined by the rules of Rock-paper-scissors.
(For those who are not familiar with Rock-paper-scissors: If one player plays Rock and the other plays Paper, the latter player will win and the former player will lose. If both players play the same gesture, the round is a tie and neither player will win nor lose.)
With his supernatural power, AtCoDeer was able to foresee the gesture that TopCoDeer will play in each of the $N$ turns, before the game starts. Plan AtCoDeer's gesture in each turn to maximize AtCoDeer's score.
The gesture that TopCoDeer will play in each turn is given by a string $s$. If the $i$-th $(1≦i≦N)$ character in $s$ is g
, TopCoDeer will play Rock in the $i$-th turn. Similarly, if the $i$-th $(1≦i≦N)$ character of $s$ in p
, TopCoDeer will play Paper in the $i$-th turn.
g
or p
.The input is given from Standard Input in the following format:
$s$
Print the AtCoDeer's maximum possible score.
gpg
0
Playing the same gesture as the opponent in each turn results in the score of $0$, which is the maximum possible score.
ggppgggpgg
2
For example, consider playing gestures in the following order: Rock, Paper, Rock, Paper, Rock, Rock, Paper, Paper, Rock, Paper. This strategy earns three victories and suffers one defeat, resulting in the score of $2$, which is the maximum possible score.